Make for building extensions using MakeMaker. Latter step is only essential if you want to use dmake as your default Under which the Visual C dmake configuration lives) in your environmentĪnd edit win32/config.vc to change "make=nmake" into "make=dmake". You set OSRELEASE to "microsft" (or whatever the directory name You can also use dmake to build using Visual C++ provided, however, With the newer compilers, you may also use the older batch files if you choose Put a shortcut in the start menu to launch a new console window with theĬonsole already set up for your target architecture (x86-32 or x86-64 or IA64). With some newer Micrsoft C products (released after ~2004), the installer will Usually found somewhere like C:\Program Files\Microsoft Visual Studio\VC98\Bin. If you need to find the absolute path to the batch file, it is Microsoft C compiler product, these batch files will already be in your PATHĮnvironment variable so you may just type them without an absolute path into To make a console box be able to run the C compiler, you will
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Requires that certain things be set up in the console before Visual C will The nmake that comes with Visual C++ will suffice for building. Theīuild usually works in this circumstance, but some tests will fail. Make sure the path to the build directory does not contain spaces. If the build fails under that shell, try building again with the cmd Popular 4DOS/NT shell have incompatibilities that may cause you trouble. Use the default "cmd" shell that comes with Windows.
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Builds usingĭmake is a freely available make that has very nice macro featuresĪ port of dmake for Windows is available from:įetch and install dmake somewhere on your path.
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Visual C++ or the Windows SDK tools, nmake will work.
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You need a "make" program to build the sources. See Usage Hints for Perl on Windows below for general hints about this. Therefore, you should beĪble to build and install most extensions found in the CPAN sites. This port fully supports MakeMaker (the set of modules that (as opposed to undef) and when the CFG *= Debug line is commented out. Operating system, then you should set the WIN64 environment variable to "undef".Īlso, the trimmed down compiler only passes tests when USE_ITHREADS *= define NOTE: If you're using a 32-bit compiler to build perl on a 64-bit Windows There's also a trimmedĭown compiler (no java, or gfortran) suitable for building perl available at: The latter is actually a cross-compiler targeting Win64.
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Note that the last two of these are actually competing projects bothĭelivering complete gcc toolchain for MS Windows:ĭelivers gcc toolchain targeting 32-bit Windows platform.ĭelivers gcc toolchain targeting both 64-bit Windows and 32-bit Windows Microsoft Visual C++ version 6.0 or later.Currently, this port is capable of using one of theįollowing compilers on the Intel x86 architecture:
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The resulting Perl requires noĪdditional software to run (other than what came with your operating This includes both 32-bit andĦ4-bit Windows operating systems. This set of instructions is meant to describe a so-called "native" Need to download and use various other build-time and run-time support This method will probablyĮnable you to build a more Unix-compatible perl, but you will also Set of rules to build a perl for Windows. Will work on Windows: the README.cygwin file, which give a different You may also want to look at one other option for building a perl that Particular, you can safely ignore any information that talks about Only relevant to people building Perl on Unix-like systems. The INSTALL file in the perl top-level has much information that is Which this software is being distributed.Īlso make sure you read BUGS AND CAVEATS below for the Make sure you read and understand the terms under DESCRIPTIONīefore you start, you should glance through the README fileįound in the top-level directory to which the Perl distribution These are instructions for building Perl under Windows 2000 and later.